While completing this benchmark I decided to look back upon the old benchmarks and copy the codes. I first decided to have an axis on my space land to make my kaleidoscope easier to see, I then added 3 breeds into each quadrant. After adding each of the 3 breeds next step was the movement of each character. Once the movement was added, mirroring the color lines of each character trail was necessary. After mirroring, my last and final step was spawning one last character so it would reach every quadrant on the axis.
Throughout this project I learned to start out small and not just throw everything together onto Star Logo. The last few benchmarks were fairly easy because of the screenshot that were sent to me, thanks to the screenshots my confidence in Star Logo was boosted in the mid stages of this project. As this project came to a close my confidence was up and down, not having straight to the point directions/screenshots was a challenge when creating the final benchmark. Using the the old benchmarks I tried to pick and choose between all the codes came up with my final design. Using benchmarks 3, 4, 5, and some old screenshots from the very first star logo lessons my kaleidoscope came to be.
Throughout this project I learned to start out small and not just throw everything together onto Star Logo. The last few benchmarks were fairly easy because of the screenshot that were sent to me, thanks to the screenshots my confidence in Star Logo was boosted in the mid stages of this project. As this project came to a close my confidence was up and down, not having straight to the point directions/screenshots was a challenge when creating the final benchmark. Using the the old benchmarks I tried to pick and choose between all the codes came up with my final design. Using benchmarks 3, 4, 5, and some old screenshots from the very first star logo lessons my kaleidoscope came to be.
final_benchmakr_6-7.sltng | |
File Size: | 19 kb |
File Type: | sltng |